Video games are an art form that entraps millions into a cyber-reality that reflects the human mind and challenges it's decisions. Even games as simple as Tetris recreate our identity as strategists and competitors.
Today I will be discussing Arkane Studios' role playing game called Dishonored. This action-packed strategy game follows the royal protector in a gothic, British-esque empire called Gristol. The main character, Corvo, is framed for murdering his empress and secret lover as well as holding the princess hostage. The story follows Corvo rescuing his daughter and killing the conspirators who set him up in order to gain complete power of the state.
Dishonored's storyline is rich in universal qualities of storytelling: love, loss, revenge, and questioning the gray area between good and evil. As Corvo Attano, a player has choices just like in reality. One can choose to be an unforgiving killer, or a merciful rebel who knocks out the opposition, which could end up in gaining their support. Most low-level AIs in this game are unaware of Corvo's innocence, but based on statistics, most players kill them off anyway.
In conclusion, any video game like Dishonored resembles a reimagined reality that either us humans lived in, could have lived in or could be living in (of course in a dramatized fashion). What would we do in a situation such as Corvo's? Would we bloody our path to satisfy revenge? Or would we take the time to sneak our way around the opposition to respect our deceased Empress who only desired peace?
Games are like a history lesson for future generations. It explains the creator's perspective of reality during whenever the storyline was made. Just like novels, but more interactive.
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